====== Bezier patches and volumes ====== {{frep:bez3d0.gif?nolink}}**a** {{frep:bez3d1.gif?nolink}}**b** {{frep:bez3d2.gif?nolink}}**c** A 3D object (a) is modelled using a parametric Bezier volume with functional and extended Bezier clipping operations. It makes the object a legal primitive for set-theoretic (b), hypertexturing (c) and other operations closed on F-rep. Details on clipping operations and other examples can be found in the paper: Miura K.T., Pasko A.A., Savchenko V.V. "Parametric patches and volumes in the functional representation of geometric solids", CSG 96 (Winchester, UK, 17-19 April 1996), Information Geometers, pp.217-231.\\ Electronic version: [[http://hyperfun.org/CSG_miu.ps.gz|PostScript + gzip (278K)]]