In this project, real physical sculptures are modeled and then used for producing new shapes in procedural or interactive ways; and new physical sculptures are created using rapid prototyping technology.
Modeling the human embryo growth using HyperFun modeling language. Models are generated from 2D central skeletons sketched by hand.
In the animation “Homotopic Fun in 5D space,” we present a time-dependent version of bi-directional metamorphosis
This application provides real time navigation and carving in a volumetric scene generated using voxelization of a HyperFun model.
This application provides 3D visualization (VRML format) of HyperFun models (marked as HF) of the lacquer ware products (called “shikki”) of the Aizu region. These visualizations are a step toward virtual conservation of an 800 year traditional craft.