Table of Contents

Primitive: Cylinder with x-axis

Definition: <m>R^2-(y-y_0)^2-(z-z_0)^2</m>

Call: hfCylinderX(x,center,R);

Parameters:

x - point coordinates array

center - cylinder center array

R - cylinder radius

Test file: cylinder.hf

Primitive: Cylinder with y-axis

Definition: <m>R^2-(x-x_0)^2-(z-z_0)^2</m>

Call: hfCylinderY(x,center,R);

Parameters:

x - point coordinates array

center - cylinder center array

R - cylinder radius

Test file: cylinder.hf

Primitive: Cylinder with z-axis

Definition: <m>R^2-(x-x_0)^2-(y-y_0)^2</m>

Call: hfCylinderZ(x,center,R);

Parameters:

x - point coordinates array

center - cylinder center array

R - cylinder radius

Test file: cylinder.hf