Table of Contents

Primitive: Elliptic cylinder with x-axis

Definition: <m>1-(y-y_0)^2/a^2-(z-z_0)^2/b^2</m>

Call: hfEllCylX(x,center,a,b);

Parameters:

x - point coordinates array

center - cylinder center array

a,b - elliptic half-axes along y,z

Test file: ellcyl.hf

Primitive: Elliptic cylinder with y-axis

Definition: <m>1-(x-x_0)^2/a^2-(z-z_0)^2/b^2</m>

Call: hfEllCylY(x,center,a,b);

Parameters:

x - point coordinates array

center - cylinder center array

a,b - elliptic half-axes along x,z

Test file: ellcyl.hf

Primitive: Elliptic cylinder with z-axis

Definition: <m>1-(x-x_0)^2/a^2-(y-y_0)^2/b^2</m>

Call: hfEllCylZ(x,center,a,b);

Parameters:

x - point coordinates array

center - cylinder center array

a,b - elliptic half-axes along x,y

Test file: ellcyl.hf