HyperFun Tutorial
Introduction
What is HyperFun?
How to get HyperFun tools?
About F-rep
Getting Started
A sphere
Use library function
Let's try to model objects using equations in HyperFun
Let's try to shift, scale, rotate objects
Let's try to shift objects
Let's try to scale objects
Let's try to rotate objects
Set-theoretic operations
Union A and B
Intersection A and B
Subtraction B from A, A from B
Combination of union, intersection, and subtraction
Set-theoretic operations in HyperFun
F-rep library
Brief reference of HyperFun Polygonizer
Polygonize an object from a HyperFun file
Export an object to VRML
Show the coordinate axes and the bounding box
Change the display mode of an object
Change the size of the bounding box
Change the grid density of the bounding box
Change the color of the wireframe and the surface