hyperfun:lib_attrnoise
Table of Contents
Noise and turbulence functions for texture patterns
Primitive: Gardner Solid Noise
Definition: Series(x)*Series(y)*Series(z) with Gardner's series
Call: hfA_NoiseG(x,freq,phase);
Parameters:
x - point coordinates array
freq - noise frequency
phase - phase for the series
Output : A value in [0,1]
Test file: hfA_NoiseG.hf
Primitive: Perlin Solid Noise
Definition: Interpolation of random value
Call: hfA_NoiseP(x);
Parameters:
x - point coordinates array
Output: A value in [-1,1]
Test file: hfA_NoiseP.hf
Primitive: Turbulence (using Perlin's noise)
Definition: Perlin's Turbulence function
Call: hfA_Turbulence(x,freq);
Parameters:
x - point coordinates array
freq - frequence of the turbulence
Output: A value in [0,1]
Test file: hfA_Turbulence.hf
hyperfun/lib_attrnoise.txt · Last modified: 2023/12/19 03:07 by 127.0.0.1